In development · launching on Windows

Type a prompt.
Ship a game‑ready 3D model.

Polyme is a Windows desktop app that turns text into 3D models — a complete asset factory running on your own NVIDIA GPU. It generates the shape, paints and bakes real PBR textures, cleans and retopologizes the geometry, rigs characters, and exports to every format your engine or printer needs. Nothing leaves your machine, and there's no credit meter running.

100% local & private Unlimited generations while subscribed No cloud. No credits.

polyme — "battered sci-fi supply crate"

Engine running
QA 92 · pass texture_bake · 2048² PBR GLB · FBX · +6

Made with Polyme

Six prompts. Six game-ready 3D assets. Spin them yourself.

Unedited exports from the pipeline — textures downscaled for the web.

Weathered wooden dungeon crate with iron corner bands and a hinged lid — a 3D model generated by Polyme, rendered on a dark studio backdrop
QA 0.88 · approve 15,000 tris · 2048² PBR bake GLB · 7 more on demand

drag to orbit · scroll to zoom

You typed: "weathered wooden dungeon crate with iron corner bands and a hinged lid, low poly game prop"

You got: a game-ready mesh with a full PBR bake, in ~4 minutes.

What the QA pass said

Single watertight component, 0 non-manifold/degenerate faces, no fragments or slivers — clean engine-ready topology

611 uv_split_components are atlas seams (cosmetic, expected in glTF)

Textures downscaled to 1024² WebP for the web — Polyme's own exports are 2048² PBR.

Why local wins

Stop renting your pipeline.

Cloud AI 3D model generators charge you per model and keep your work on their servers. Polyme exists because that deal is backwards.

The cloud way

Every model costs credits

Produce at any real volume and per-model pricing piles up fast. On the cloud, even a redo costs the same as the original.

Your work leaves your machine

Every prompt, reference image and mesh is uploaded to someone else's server. There is no private mode.

You get half a pipeline

Most tools stop at "here's a mesh." Cleanup, retopo, UVs, baking, rigging and format conversion are still your problem.

The Polyme way

Subscribe once. Generate without limits. On your own GPU.

Polyme runs the entire pipeline on hardware you already own. Generate all night, redo a texture bake fifty times — it costs you nothing extra but electricity.

  • Nothing is ever uploaded — prompts, references and models stay on your PC
  • Unlimited generations and unlimited redos, with no meter running
  • The full factory built in: clean, retopo, PBR bake, rig, animate, QA
  • Your models stay yours — if a subscription lapses, new generations stop, but every model, export and download you already made keeps working

How it works

A 20-stage pipeline, wrapped in five simple steps.

Under the hood it's the same work a technical artist does by hand — automated, inspected, and repeatable on your own machine.

01

Describe it

Type a prompt, drop in a reference image, or bring your own mesh. An AI art director turns it into a proper production brief.

Every model in the showcase above started as a single sentence at this step.

brief
02

Generate & pick

Your GPU renders up to four reference images. Pick your favorite, and the shape is lifted into 3D and painted.

text → image → 3D
03

Refine & texture

The mesh is cleaned, retopologized into animation-friendly geometry, and a full PBR set is baked from the true high-poly.

retopo · pbr bake
04

Rig & animate

Humanoid characters come back rigged, with real animation clips from the built-in library ready to apply.

auto-rig
05

Ship it

QA-scored, packaged, and exported to any of eight formats — straight into your engine, printer or AR scene.

8 formats

Polyme by the numbers

4–8 min Prompt to packaged asset — the six showcase models, end to end
20 stages From brief to package, each one independently re-runnable
2048² PBR baseColor · normal · roughness · AO · metallic, honestly baked
8 formats GLB · FBX · OBJ · BLEND · USDZ · STL · 3MF · 3DS

Times measured on the development machine; generation scales with your GPU tier.

What you get

The whole factory, not just a mesh.

Everything between "I have an idea" and "it's in my game" is part of the product.

Eight formats, one click

GLB, FBX, OBJ, BLEND, USDZ, STL, 3MF and 3DS. Game engine, DCC tool, 3D printer or AR — every job ships ready for wherever it's going.

Honest PBR textures

Normal detail is baked from the true high-poly mesh, not faked with a filter. Albedo, normal, roughness, metallic and AO — a full set, every time.

Auto-rig & animate

Humanoid characters come back rigged and ready. Apply real animation clips from the built-in library and export a moving character.

A QA score on every model

Every asset is inspected and scored before it reaches you — geometry, UVs, textures and export validity. No mystery meshes.

Redo any stage, free

Don't like the retopo? Re-run just the retopo. Every one of the 20 pipeline stages can be re-run on its own, as many times as you want.

A real Blender pipeline

Cleanup, retopology, UVs and baking run through Blender itself — the same steps a technical artist would do by hand, automated.

Sell your work anywhere

The entire model stack is permissively licensed. No territory carve-outs, no fine print between you and your customers.

Fully offline after setup

One guided install downloads everything to your machine. After that, Polyme runs with the network cable unplugged.

See it in action

From prompt to finished asset, on camera.

A full run of the pipeline, start to finish — recorded on a single desktop PC.

A 57-second prompt-to-export run

The player loads in a moment — or play the recording directly.

GLB FBX OBJ BLEND USDZ STL 3MF 3DS

Drops straight into Unity, Unreal, Blender and Godot — or hands off to your slicer for 3D printing.

Windows 10/11 · NVIDIA GPU from GTX 1660 / RTX 2060 up to the 5090 · auto-tuned to your VRAM · no GPU? import and process your own meshes

Coming soon

Your 3D asset factory is almost here.

Polyme is in the final stretch before launch — Windows first, on your own GPU, no cloud in sight.